
Super Mega Worm Vs Santa Saga is a paid app for iOS published in the Action list of apps, part of Games & Entertainment. Universal Architecture Support for older Devices (32-bit Support) This app has been updated by Apple to display the Apple Watch app icon.

Game Center Leaderboards and Achievements Includes both Super Mega Worm Vs Santa part 1 and part 2. As you progress, you will grow bigger, jump higher, and gain new destructive super powers to become the unstoppable force, the Super Mega Worm! Can you save Mother Earth? Wojira has returned with all new super powers and is ready to battle the evil forces of the North Pole and Santa.Īs Mother Earth's avenger, you will eat, jump, crawl, and crush your way to eradicated the evil forces of Earth.

The cult-hit Super Mega Worm Vs Santa Saga is the epic battle between the great Mega Worm, Wojira and Santa. You only need one of these games, not both.This game is a special bundle that includes both Super Mega Worm Vs Santa part 1 and part 2. If you have the original title, however, then don’t bother. Santa is a good game and if you’ve never played Super Mega Worm before, this comes recommended and I’d probably put it above the first title just because it’s slightly more sadistic in its scenario. Taken as an entity on its own, Super Mega Worm vs.
SUPER MEGA WORM VS SANTA FREE
There are a few minor changes outside of the visuals, such as an “Ice Spit” ability, and some different enemy behavior, but they’re still nothing that couldn’t have been thrown into a free update. There’s no reason for this to exist as its own title when the changes are almost entirely visual.
SUPER MEGA WORM VS SANTA SKIN
However, one wonders why this is its own game, and not just an updated skin for the original game. It’s more amusing to decimate the forces of Christmas than it is rednecks and soldiers, so this festive edition to the game definitely scores brownie points for that. Santa brings all that fun to the North Pole, where penguins and elves become your prey. It’s just a case of the game being imbalanced in all the wrong places and lacking in player direction. The game’s various battle systems are well made and there are no major technical problems.

It’s just a shame that the grinding doesn’t feel as rewarding as it should and that so much of the title feels cumbersome and archaic. With its charming dialog and competent battle system, this is a title that grind-lovers will like. As already discussed, this is not a problem that the audio suffers from, since Ash has a really wonderful soundtrack that serves as the game’s highpoint.Īll of this sounds quite negative, and it’s true that Ash has a lot of issues, but for the patient and forgiving there is a pretty good little RPG under there. Having two different art styles for non-battle and battle sequences is fine, but the fact that three have been used gives the game a rather unfocused look. Meanwhile, the monsters are highly detailed, static artworks. The overworld sections are sprite-based, while the NPCs are all in a very simple anime style. There are plenty of gamers who are into that, but it feels less satisfying in this game since the difference between having the right gear and not having the right gear is so absurdly dramatic that you feel you’re just buying your way to success.Īnother strange issue is the jarring, conflicting art style the game has. There seems to be no balance at all, and thus the focus of the game is squarely on grinding in order to scrap together pitiful amounts of gold before being able to afford the new weapons and armor. However, as soon as you get to the next town and buy the latest equipment, the monsters instantly becomes pussycats who are unable to so much as threaten you. Whenever you enter a new area, the monsters are easily more powerful than your party. The game’s difficulty is also all over the place. Add to that the randomized weapon damage which can range from powerful to ludicrously weak, and every minor fight feels like a slog, with rewards that usually aren’t worth it.

For a start, enemies dodge or “shrug off” attacks far too often, which means that even a monster with a handful of hit points can drag out a battle for longer than it should take. Even if we ignore the sheer volume of random encounters, the battles themselves are rather lengthy, drawn-out affairs.
